Character Attributes
Purpose of Attributes:
Attributes measure how capable a character's body or mind is in a certain field. Attributes provide bonuses to the effective rating of linked skills and may also provide bonuses to other aspects of the character.
Attributes are rated from 1 to 50. Each +1 attribute rating should provide exactly the same effect, no matter if you're raising an attribute rating from 1->2 or 49->50. The diminishing returns should come in from the rising price of increasing the attribute rating, not from reduced effect.
Formula for attribute increase price:
(A^2/sqrt(B)) * 100, where A is the new attribute rating and B is the old attribute rating.
Skill bonuses:
Bold text indicates a major linked skill, to which an attribute provides its rating as a bonus to the skill's effective rating.
Normal text indicates a standard linked skill, to which an attribute provides ½ its rating as a bonus to the skill's effective rating.
Italicized text indicates a minor linked skill, to which an attribute provides ¼ its rating as a bonus to the skill's effective rating.
All skills should add up to 1.5 total attribute rating bonuses, from a major+normal, major+2minor, 3normal, 2normal+2minor, or normal+4minor layout.
Endurance
Linked Skills: Swimming, Survival, Blood Magic, Impact Weapons, Two-Handed Impact Weapons, Brawling, Dodge, Shield Block, Plate Armor, Health, Stamina, Long Blades, Two-Handed Blades, Spears, Heavy Thrown Weapons, Chain Armor, Spellsong
3 major, 8 normal, 6 minor; total skill increase per rating point = 3 + 4 + 1.5 = 8.5
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